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AI Insights · Timothy · October 2022

Top 5 Roguelike Games Performance in Australia Q3 2022

An overview of the performance metrics for the top 5 Roguelike games on a unified platform in Australia during Q3 2022, including downloads, revenue, and active users.

Top 5 Roguelike Games Performance in Australia Q3 2022

The third quarter of 2022 saw diverse performance trends among the top 5 Roguelike games in Australia on a unified platform. Below, we explore the weekly downloads, revenue, and active users for these leading titles, based on data from Sensor Tower.

Diablo Immortal from Blizzard Entertainment experienced fluctuations in its metrics throughout the quarter. Weekly revenue began at approximately $125K in late June, gradually decreasing to around $80K by the end of September. Downloads saw a peak of about 7.9K in late June, with a general downward trend to 3.5K by the end of the quarter. Active users started at 53.3K and consistently declined, reaching 31.7K in the final week of September.

RAID: Shadow Legends by Plarium Global Ltd showed a strong increase in weekly revenue, peaking at roughly $139K in mid-July before stabilizing around $114K by the end of September. The game’s weekly downloads were relatively stable, starting at 3K and ending at 3.4K. Active users hovered around 17K throughout the quarter, with minor fluctuations, and concluded at 17.6K.

Legend of Slime: Idle RPG War from AppQuantum Publishing Ltd demonstrated notable growth in weekly active users, starting from 790 in late July and reaching 9K by the end of September. Weekly downloads peaked at 6K in early August but settled at approximately 2.5K towards the quarter's end. Revenue showed a gradual increase, starting at $1.2K in late July and reaching around $3K by the end of September.

Soul Knight by 泽阳 李 experienced a steady number of active users, beginning at 8.9K in late June and ending at 9.3K in late September. Revenue and downloads showed spikes and troughs, with revenue peaking at $2.2K in mid-July and downloads at 3.2K in late July. Both metrics saw a decline towards the end of the quarter, with revenue at $1.7K and downloads at 1K.

Archero from HABBY showed a consistent active user base, starting at 21.1K in late June and gradually declining to 14.7K by the end of September. Weekly revenue peaked at $15.2K in mid-July and saw a general decline to around $9.2K by the end of the quarter. Downloads also decreased steadily, from 3.2K in late June to 1K in late September.

These insights highlight the varying performance of top Roguelike games in Australia during Q3 2022. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022